Postado no Julho 10, 2008 de vadio
Lembrando que essa arvorte de talentos nao ta 100% atualizada e confirmada foi moldada conforme o ALPHA
Aqui
O torneio de 3×3 Acontecera en Orlando infelizmente horario nao localizei assim que eu axar sera postado mais breve possivel
Aqui
Boa sorte a todos nao esquecam de dar feedback
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Postado no Junho 29, 2008 de vadio
Informacao
Todas informacao foram retiradas ao vivo do propio evento
Todas Informacao Nao Foram Traduzidas
Bom Basicamente e isso ai todas fotos / informacao que voces queriam da expansao PVP ! e PVE ;p
PvP Panel
This post will be updated in a few minutes
Lake Wintergrasp
- PvE elements are being added to this PvP Zone, for example the equivalent of Elemental Plateau in Outland is in Lake Wintergrasp.
- Siege Combat will be in both Lake Wintergrasp and the new Battleground (see below)
- Siege vehicles incude air combat with flying vehicles.
- You can destroy the buildings within Lake Wintergrasp and in the Battleground.
- Lake Wintergrasp will feature an attack/defend game type. Just like the Auchindoun Spirit Towers, when your faction holds a tower it will keep it for a certain amount of time and retain all the advantage for a few hours.
- Northrend “Spirit Shards” will be used to reward players. When your faction controls Lake Wintergrasp all the bosses in Northrend will start dropping them. You can then use these shards to buy rewards from a merchant, they won’t be more powerful any other reward but just an alternative to other sources of equipement (like gearing up for PvP very quickly).
- “Wintergrasp Marks of Honor” will drop as well and will be redeemable for items through the honor system and other NPCs.
- Bridges will be used as “choke point” in the map, siege vehicles can’t travel through water.
- The goal of Lake Wintergrasp is to capture the “Wintergrasp Keep”, everything in that keep is destructable and you will have to break into the keep to capture the point.
- Players will be able to control stationnary cannons on each tower to defend the keep.
- Bridges are very large and very tall, players should be able to see them from anywhere in the map. They’re also totally destructable as well.
Siege Vehicles
The Demolisher
- The Demolisher has both short and long range attacks
- It is meant to bombard players and buildings from a long distance, it’s also equipped with a ram to siege buildings.
- It can hold up to 3 passengers, passengers are exposed and can be targeted individually. However, players can cast while the vehicle is moving if they’re in it.
Forsaken Catapult
- The catapult is faster than the demolisher but its range is slightly lower.
- It does slightly less damage.
- It cannot hold any pessenger.
The Siege Engine
- This is the siege weapon with the longest range.
- The gunner is sitting in the turrent and has full control of the turret.
- The driver is only moving the vehicle.
- The passengers in this vehicle are fully protected but can’t shoot other enemies.
- It’s also got a very powerful ramming attack
Flying machine
- Flying Machines can bomb enemies, they’re swift but very vulnerable to anti-air attacks.
Goblin Shredder
- The shredder is an anti-air vehicle.
- It will use anti-air rockets, they’re long range homing missiles.
- This is a personal armor suit, if the vehicle is destroyed the player just jumps out and keep fighting on his own.
- You can use your sawblade as close range melee attacks.
- The shredder can jump into the air just like rocket boots for players. This can also be used to jump over walls.
- The shredder is very vulnerable to siege damage.
Arenas
- The point is to keep arenas simple, while leaving room to innovate.
- Stream lost at this point, will update later.
Dalaran Arena
- The arena is fairly small and mounts won’t be allowed here.
- Arenas will introduce new “movable” objects, changing the line of sight of the battlefield every few seconds in the arena. For instance pillars might go up and down randomly, on a timer, etc …
- There is a pipe coming from the ceilling, every once in a while a column of water will start dropping from this pipe.
- Each team will start in a pipe on one side of the map, as the match begins a column of water will “push” the teams out of their pipes to prevent camping.
Orgrimmar Arena
- There might have objects dealing damage to players, pillars moving up and down based on a timer. There will be visual signs on the battleground to warn players before something happens.
- Triggered objects will deal damage to players, for example when the pillars go down spikes will come up.
- Teams will be very close to each other at the beginning of the match. Players will start in elevators rising from the ground and will start 10 yards away from the enemy team.
- Mounts will be allowed in this arena.
- If you stay on a pillar when it rises up you go up with it.
- There will be spikes around the elevators, they will go down a few seconds after you reached the fighting area to let you the time to check what classes you’re facing.
Northrend Battleground
- This battleground is located on an island south of Dragonblight
- This is also an attack/defend game type battleground.
- One team will attack and the other one defend, you will have a specific amount of time to succeed. After the end of the round teams will switch sides.
- Attackers will come from boats and defenders will start in the middle of the beach.
- There are 3 sections of walls in the Area, after each wall there are capture points and graveyards to make the attack on the next points faster.
- Attackers will get more siege vehicles depending on their progression throughout the siege.
- The battleground will be either 10vs10 or 15vs15, this isn’t decided yet.
Q&A
- The battleground reporting system is being tuned to let player police themselves easier.
- A spectator mode is planned, but devs keep in mind that some players won’t want to have other players spectacting them.
- Everything is done to make outdoor PvP more pleasant and prevent server crashes. All objectives in Wintergrasp are all spaced appart to prevent players from gathering at the same point, that’s also why there are a lot of rivers in the zone.
- There isn’t any plan to add racial abilities to each race.
- PvP rewards won’t be changed, you will still be able to get some of the best item for some slots from the honor system, and the 5-part set from the Arenas.
- Battlegrounds starting without even teams is definitely a problem. Some changes will be made to the queue system to prevent the overlapping between the queues of each battleground and make sure that matches start with the same amount of players on each side.
Raids & Dungeons Panel
Raids & Dungeons
- There will be 8 Level Up dungeons and 4 Max Level Dungeons.
- There will be a 10/25 players mode for each raid dungeon.
- Heroic dungeons will be made slightly easier, at least devs are going to make sure you don’t necessarily need a specific class like a prot warrior to complete it.
- Some dungeons were too long in Burning Crusade and completing a dungeon shouldn’t take more than an hour.
- Quests didn’t feel as connected as they should and dungeons quest should implicate a bit more in the background of the instance. Killing bosses might even have an impact on the world.
- Gun’drak will be a level 80 Dungeon and the last objective of a huge questline going through the whole zone (Zul’Drak).
- Black Temple and Hyjal Summit were released too early, on a second thought it would probably have been better to release Zul’aman first instead of postponing it for more than a year. Developpers are going to make sure that Arthas is and feels like the final boss of Wrath of the Lich King.
- Attunements to enter Heroic instances will be removed.
Reputation
- You will be able to earn reputation toward a specific faction by becoming its “champion”, for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored.
Itemization
- More PvP gear will be delivered through the PvE system, it won’t be the best gear but it will give you a chance to get started.
- More PvP gear will be added as reputation rewards.
- More items will drop from 25-man dungeons.
- Items will be changed by removing “unecessary” stats to make them usable by more classes at the same time.
- More recipes and plans will be added to the game, with a better representation between professions. Even if some recipes will still drop from a specific boss in a dungeon like in BC, devs will try to make some of them easier to obtain.
Death Knights
- Death Knights will be able to tank 5-man, heroics, raids dungeons, but in a “different” way. It will also fill a few more roles and won’t be here just to tank.
The Oculus (LVL 80 Dungeon - Borean Tundra)
- The dungeon will allow players to use flying mounts, parts of the dungeon will allow you to get a drake and combat while mounted by using different abilities of each drake. Some drakes will be able to tank, some will heal, others will DPS.
Halls of Stone (LVL 77-79 - Storm Peaks)
- Halls of Stone will be located in Ulduar in Storm Peaks.
- All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn’t want players to need a mount or anything like that to go through it and tried to keep it small.
- The storyline of Uldaman will continue in Ulduar.
Caverns of Time: Stratholme (LVL 80 - Tanaris)
- The faction requirement on the Caverns of Time teleport will be removed.
- The dungeon is fully scripted just like Old Hillsbrad. There are a couple of timed encounters, it will be non-linear and you will be able to choose your encounters.
- Players will be fighting alongside Prince Arthas before he falls to the Lich King.
- The same voice acting as Warcraft 3 will be used in the instance. (Jaina / Arthas / Uthar)
- The Infinite Dragonflight storyline will continue here.
Q&A
- Whenever it’s possible, devs would prefer to deliver legendary items through quests like Atiesh instead of having them just drop from Bosses.
- There won’t be any attunement for heroic or entry level raid instances. The remaining attunements will be very simple to understand.
- “Wipe management” is a very important part of the design and developpers are doing their best to make sure that corpse run in dungeons aren’t too long.
- Titles might be added for kills, entering a specific area, etc …
- More tokens will drop to minimize the impact of randomization, sometimes increasing the amount of items dropping from a boss isn’t enough.
- Dungeons aren’t going to be overall easier, but will be more accessible. Bosses might not be easier to kill but will be easier to understand for new players.
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Postado no Junho 27, 2008 de vadio
Voce precisara instalar Octoshape Plug in Aqui
Dia 28 e 29
Horario de parios ou seja -5h da programacao de la
Main Stage

Tournament Stage

Progamacao para Sabado

Programcao para domingo

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Postado no Junho 15, 2008 de vadio
Postado no Maio 5, 2008 de vadio
Se voce tem um cartao internacional e deseja adquirir produtos Originais do wow
Acesse o Site Aqui
Andei fazendo umas compras todas bem sucedidas entregue
com quase absurdo de frete possuo atualmente todos livros relacionado warcraft e starcraft gostei bastante do site pos ele da propia blizzard alem de ter um visual bom
Bom Basicamente isso ai
Equanto as comentarios passei pra dizer tbm que estou parando de jogar wow
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Postado no Abril 28, 2008 de Evy
Favor fazer o download em nosso novo site:
Arquivado em: Geral | Tagged: atualização, patch 2.4.0, Patches, World of Warcraft | 3 Comentários »
Postado no Abril 28, 2008 de Evy
Postado no Abril 4, 2008 de Evy
Isso mesmo, agora você pode adiquirir camisetas on-line de world of warcraft!
Em uma parceria inedita com o camisas on-line, o WoW BRA agora oferece camisetas.
Para conhecer as camisetas visite:
http://www.CamisaOnline.com.br/
Selecione em “Categoria” Jogos e em “Sub Categoria” WoW
Aí é só escolher o tamanho e a cor da camiseta!
Caso deseje uma estampa específica entre em contato que a gente providencia!
Arquivado em: Geral, Notícias, World of Warcraft, Wow | Tagged: camisetas, World of Warcraft | Nenhum comentário »
Postado no Abril 4, 2008 de Evy
Pois é… se foi mentira de primeiro de abril, a gente não tem certeza.
Mas o fato é que a Blizzard publicou em sua página principal uma nota sobre a nova classe da expansão Wrath of the Lich King: O Bardo.
Uma classe que mistura World of Warcraft com Guitar hero… Mas heim? Isso mesmo, pelo menos é o que as imagens mostram. Existe até a arvore de talentos e as armas específicas.

Uma pena que provavelmente não é verdade…
Noticia completa da blizzard:
http://www.worldofwarcraft.com/wrath/features/bard/bardclass.xml
Arquivado em: Geral, Notícias, World of Warcraft, Wow | Tagged: blizzard, guitar hero, World of Warcraft | 4 Comentários »
Postado no Março 29, 2008 de viiper
Alcançar 375 de Tailoring não é uma tarefa fácil. Ela exige muito farming, muita paciência, muito trabalho (e dinheiro tbm), mas as recompensas são dignas do sofrimento. Alguns itens épicos de Tailoring considerados como um dos melhores pré-tier 5. Eles servem tanto para Casters DPS, como para Healing. E os “Alfaiates” ainda podem fazer bags, que facilitam a vida de todos, e ainda é um meio de conseguir gold. Ler mais »
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